
I should get everything but enmerker in the next couple days.

I'm missing weapon, neck, both ears, overbearing ring, belt and back. The one I was going after doesn't have analyzer/steam jacket in it. So there are a couple different tank setups. I never tried with harlequin body but it should suffer from melee hits during ebullient phase However, sometimes, when a story of a clinger turf-war or act of arson catches the old gangster's attention he can swear his computer knowledge feels fuzzy and that old devious itch forms in the back of his mind.Just make the turtle build from bg wiki guide, the more hp you have the better it is, use analyzer and steam jacket in the build and it should be fine. Despite his intimidating tattoos and his uncouth thuglike demeanor Wikas is content with pushing keys and shooting the sh*t around the hydro. His parole deal set the man up with a white-collar job at GeneSafe to be one of a million code-monkeys. Wikas left the 'brain-tank' with an enforced distaste for illegal activity, a new tolerance for Muts and a knack for computer logic. In Gorgado-Brand-Neural Penitentiary the common convict is given(or forced) a second chance, their minds and personalities subject to neuroscience that gets them ready to be reintroduced into society. Considered lucky to not be 'processed' like most of the common scum-buckets, the once hard thug was reduced to just another convict. Living the typical criminal life Wikas eventually hit the typical criminal speed bump, earning five hard years of 'condensed population' and neural-habilitation. Being a Chip, Wikas partook in the usual behavior of a clinger extorting local Junks, slinging bootleg Sky, harassing Muts and even stepping toe to toe with the other clinger-chapters. Being naturally convincing and conniving the boy took to the life of a thug with ease, developing into the common street-scum that plagues the impoverished. Drug addicted mother and a father who he'd never know the young boy found true family in a dangerous group of clingers known as the 'Chips'. Wikas "Mad-Tongue" Zuma was born into the typical life of the future common criminal. Rogues are the personification of The Asleep's will to survive through any means. They may be cut throats or agents, tricksters or thieves. Rogue: Rogues tend to be true survivalists. Fighters are incredibly various and are impossible to generalize.

Fighter: Fighters are the the most common warrior the Asleep have to offer. From militia men to outlaws Gunslingers are coveted in Asleep society. Asleep that either retrain the knowledge and art of gunwielding or those just lucky enough to happen upon an armory commonly become Gunslingers. Gunslinger: Before The Pearl technology on Mammon was rapidly increasing, firearms began to become commonplace. Cavaliers may also be honor bound defenders of the Asleep, acting as sentries and protecting their susceptible people. Caviler: Cavaliers are commonly Asleep warriors and mercenaries that hail from The Rifts or other open environments where the use of mounts is very common place. In groups of Asleep that have either been removed from civilization or have a place for these berserkers Barbarians act as either independent destroyers or champions of the down trodden. As said before, the goal of the Asleep is usually not to please a God, or acquire wealth, the goal is to live.īarbarian: Barbarians are just that. Hence Asleep in The Drifts have most likely taken to marauding taking advantage of the enormous sandy wastes to stake out a living by raiding unprotected Awaken travelers or other bands of Asleep, or Asleep living in The Roots have possibly managed a form of passive and symbiotic relationship with the Awaken perhaps working as laborers or tradesmen. Asleep society is based on the region but is easily boiled down to surviving.

In Awaken society the Asleep are often viewed as contemptible thieves and heathens.

The Asleep: Now as a decimated minority the Asleep are few and far between on the world of Mammon.
